AI Insights · Timothy · December 2021
Performance of Top 5 Golf Games on Unified Platform in the US in Q4 2021
In Q4 2021, the top 5 golf games in the US demonstrated varied performance in terms of downloads, revenue, and active users. Golf Clash, Golf Rival, Ultimate Golf!, WGT Golf, and Fairway Solitaire - Card Game all saw notable trends.
In the fourth quarter of 2021, the top 5 golf games in the US showcased diverse performance metrics across revenue, downloads, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for these popular applications.
Golf Clash - Golfing Simulator from Electronic Arts experienced significant fluctuations in weekly revenue, peaking at approximately $2M in the week of December 20. Downloads saw a decline in the middle of the quarter but rebounded to around 15K in the final week of December. Weekly active users decreased from around 331K at the start of the quarter to approximately 252K by the end.
Golf Rival - Multiplayer Game from Zynga Inc. had steady revenue, with a notable peak at around $886K in the week of December 20. Weekly downloads fluctuated, starting at 55K and ending the quarter at roughly 49K. Active users remained relatively stable, with minor variations, closing the quarter at approximately 790K.
Ultimate Golf! by Miniclip.com saw revenue peak at about $374K in mid-December. Downloads maintained a consistent range throughout the quarter, averaging around 30K. Active users hovered around the 450K mark, with a slight dip towards the end of December.
WGT Golf from WGT showed stable weekly revenue, peaking at roughly $148K in the week of December 20. Downloads saw a sharp increase towards the end of the quarter, reaching approximately 38K. Active users increased from around 109K at the beginning of the quarter to about 151K by the end.
Fairway Solitaire - Card Game by Big Fish Games, Inc. had a peak revenue of around $96K in late November. Downloads were generally low but saw an increase towards the end of December, reaching about 2.6K. Active users saw a decline throughout the quarter but ended with a slight uptick to approximately 14K.
For more detailed insights and trends, visit Sensor Tower.